Fate/Zero stays true to the light novels, providing depth and nuances to the characters with solid illustration work. Although a bit ‘talky’, the characters aren’t dumbed down and the plot of the source material remains intact. Fate/Zero takes place 10 years prior to the events of Fate/stay night, following a group of seven Servants under seven classes (assassin, beserker, archer, lancer, saber, caster, rider).
The story begins with Irisviel, whose family is determined to win this war despite losing the previous three. Although her thoughts are always with Magus Killer, Kiritsugu Emiya, she is determined to do her best. Meanwhile, priest Risei Kotomine plots in the church sanctuary with his son, Kirei Kotomine, who is also a master in the war. They will contend with four others in the battle for the grail.
The illustrations do the series justice as we follow the six formidable powers – each with their own motivations to win the war. Each character is unique and distinct and acts in very interesting ways.
In all, very well done and respectful of the light novel source. Reviewed from an advance reader copy provided by the publisher.