Inside the E-Sports Industry by Carla Mooney

Publisher Norwood House focuses on ‘informational’ books for grades K-8. With this series of books on gaming (Professional Gaming Careers, E-Sports Competitions, E-Sports Game Design, Inside the E-Sport Industry), we get survey overviews in a picture heavy format that give a brief overview of the subject.

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This E-Sports Industry covers competitions mostly, starting with the first big Atari Asteroids in the 1980s and progressing up to stadium filling League of Legends tournaments. The big names in the industry are briefly discussed as well as how E-Sports have evolved in the past few years (including Twitch, Facebook getting involved, and the merger of traditional sports sponsorships with E-Sports).

The book breaks down as follows: chapter 1: Rise of E-Sports; Chapter 2: Going global 3: Big events, big business; Chapter 4: Viewers around the world; Chapter 5: Future industry challenges. Note that this format pretty much follows all the books on E-gaming in the series: background, current state, future theories.

As a very friendly and brief overview of the subject, this makes a nice introduction to this very modern sport. As well, this could also be useful for those who want to get into the career one day and have parents who don’t understand that it is a legitimate pro sport. This will help inform parents of the basics. Reviewed from an advance reader copy provided by the publisher.

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